L'expresso Empoisonne (The Poison Coffee) Walkthrough
From LoveToKnow VideoGames
L'expresso Empoisonne is a point and click adventure game by French developer Anode & Cathode. Artwork has been stolen from the museum and all the evidence points to one of the painters, Damien Bestieu. However, a school teacher has evidence to the contrary, and just when she is about to divulge the truth, Damien hands her a cup of coffee. She takes a sip and falls unconscious. The coffee was poisoned. Take on the role of two school children who set out to prove Damien's innocence and save your teacher from her coma.
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L'expresso Empoisonne Walkthrough Part 1
- Enter the cultural center first.
- Pick up the first cube. You'll need to collect these as you explore the game's environments.
- Go right and enter the museum.
- Pick up the second cube and enter the exhibition room.
- Open the white painting on the left to get a key.
- Look at all five missing pieces of artwork for clues.
- Return to the lobby and enter the cinema. Grab the third cube here.
- Talk to the dog and he will follow you.
- Get the battery from the flashlight in your inventory and put it in the dog's helmet.
- Enter the door on the right and go down.
- Solve the toy model puzzle by making it symmetrical. Click the red button afterwards for a code to open the box: db213
- Get the ladder.
- Head back to the cinema.
- Go to the elevator door to the left.
- Use the key from the exhibition room painting to unlock the door. Take the elevator down.
- Talk to the men, then give them the compass. They'll give you a remote control in return.
- Use the remote to open the locked door to the left.
- Go inside and get the screwdriver.
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L'expresso Empoisonne Walkthrough Part 2
- Leave the cultural center and head to the graveyard.
- Pick up the fourth cube and the shovel.
- Talk to the ghost. He wants you to bring him a concoction and restore the stolen pieces of art before he gives you the information.
- Head back to the crossroads and enter the cultural center again. Go downstairs via the elevator, use the remote control to open the left door, and use the shovel to clear out the rocks.
- Pick up the fifth cube and go through the portal.
- Get the helmet.
- Check the hat on the floor and mark the evidence on your journal.
- Go through the window. The shed at the lake is unlocked, so you can enter at any time.
- Go back to the forest behind the manor and get the sixth cube.
- Enter the shed on the left and grab another cube (#7).
- Zoom in on the picture and use the screwdriver to remove the frame. Mark the new evidence in your journal.
- Put the red circle on the gunpoint and use the controller. Fire at the red button to start, then shoot the moving target as much as you can. Do it enough and a panel will open.
- Take the red circle from the gun. You'll need it later.
- Go to the middle shed and pick up a piece of missing art - A Metal and Plastic Mixing.
- Talk to the ghost in the rightmost shed. He wants you to guess his name. Get it right (Jean-Louise) and you'll get another cube (#8). Get it wrong and you'll have to play a game of whac-a-mole to get the cube (#9).
- Check the car door to get a handgun.
- Open the car's trunk to get a crowbar.
- Return to the manor via the crossroads. Get the tenth cube.
- Enter the top middle door to go to the roof and grab another cube (#11). Get the suspenders from the second block from the left.
- Enter the bottom right door and use the ladder to get the twelfth cube. Put the gun in the statue's hand, then grab another cube (#13) and an Engine.
- Enter the top-right door that is now unlocked. Get a cube (#14) and take an article of the knight's clothing.
- Enter the top left door and explore. Then, go to the third door on the right for another cube (#14).
- Solve the game to get a key. The key lets you enter the labyrinth on the bottom right door in the mansion.
- Enter the labyrinth maze.
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L'expresso Empoisonne Walkthrough Part 3
- Make sure your dog has the flashlight battery so you can see.
- Use the arrow keys to move the dot and the mouse to light the way.
- Go down to the first room. Open the cabinet to get a stick.
- Move to the upper-left part of the maze. Get a hotdog from the fridge.
- Go to the lower-right room and pull the switch.
- Move up a little and get a hair dryer.
- Go to the rightmost part of the maze and use the dryer to melt the ice wall.
- Use the teleport stick to remove the snake, then grab the amphibian potion and key.
- Pass the center corridor to enter the purple room.
- Feed the hot dog to the monster.
- Unlock the door and grab another piece of art: A Wooden Block.
- You'll appear back outside of the maze. Now head toward the lake.
- Use the amphibian potion to dive underwater.
- Give the fish the engine to swim through the lake.
- Avoid the shark and lava bursts in the mini-game to get the strength potion.
- Return to the graveyard and open the trapdoor on the front grave to get a watch.
- Go to the cultural center. Use the crowbar and strength potion to break the locked door to the left of the lobby.
- Get the missing artwork from this room.
- Return the artworks to their proper places, and dress the mannequin with the items you collected.
- After placing each piece, click on the art to get a vial. Check another entry from your journal.
- Return to the graveyard and talk to the ghost. He'll give you some cleaner spray.
- Go back to the museum and use the cleaner on the painting in the exhibition room.
- Return to the ghost and talk to him. You'll get a videotape revealing the final pieces of evidence in your journal.
- Talk to the ghost one last time to pick up the antidote for your teacher.
Congratulations! You're done!
WII Games, Xbox 360 and Online Games
This page has been accessed 1,449 times. This page was last modified 21:33, 25 July 2006.
© 2006-2008 LoveToKnow Corp.
This page has been accessed 1,449 times. This page was last modified 21:33, 25 July 2006.
© 2006-2008 LoveToKnow Corp.

